Title: Enhanced PlaySound()
| Code Submitted By: - thechange
| Using this method you can turn "BBBBBBANG" into "BANG-BANG", e.g. prevent the same sounds from overlapping and keep track of your sounds/channels easily without using excessive processor power. Additional information contained herein. |
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Title: Mantra: 1.2.3.2d root source file
| Code Submitted By: - alias jargon
| publisher: 666 Network program: Mantra module: Mantramix-1-2-3-2d.bb pupose: realtime .wav .mp3 .m3u .pls demonic distortion |
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Title: Mantra: audio3-1.bb function module
| Code Submitted By: - alias jargon
| publisher: 666 Network program: Mantra module: audio3-1.bb purpose: realtime .wav .mp3 .m3u .pls demonic distortion |
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Title: Mantra: quotes.bb function module
| Code Submitted By: - alias jargon
| publisher: 666 Network program: Mantra module: quotes.bb purpose: realtime .wav .mp3 .m3u .pls demonic distortion |
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Title: Song List Player
| Code Submitted By: - thezoid
| Here some code that lets you play songs in a folder. Just rename the folder to what yours is (music)and put your files in it. |
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Title: Sound Card Test
| Code Submitted By: - semar
| This simple test, that uses the return code of loadsound against a .WAV file, can check if there's a working sound card on the pc where your Blitz program is running on.
This is useful on system with low specs, because if your Blitz program attempts to play a sound on a system with no sound card, the program will crash badly..
Note that the test works only with a WAV file; if you try LoadSound against another kind of sound file, the test itself will crash !
Hope you find this snippet useful, Sergio. |
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