Title: Bit Fields
| Code Submitted By: - poedboy
| BitFields allow you to store multiple on/off values within a single byte. 2 Functions : GetBit() and SetBit() |
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Title: Directory Server
| Code Submitted By: - orion pax
 | This is a directory server program! For those of you who wish to create games/software that has standalone server support and need a way for the clients to download a list of ONLINE games. Use this code! It reports the servers name and the DNS name. Read the comments to learn how to use it with your server software! |
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Title: OpenTCPStream lag demo
| Code Submitted By: - thechange
 | When a client connects to a host, the program will be paused for a certain amount of time. |
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Title: Replaying user input using a collection of Types
| Code Submitted By: - matt_sephton
| 23/24 June 2002, version 0.10, tracks user controlled element 26/27 June 2002, version 0.20, tracks multiple computer controlled elements
to do: enable early quit of replay to go back to game
*** feel free to use this method as long as you give me credit
this method can be used to replay user input. this simple demo records the player control of a dot. we choose to do the correct branch of the main loop (moving or drawing) depending on if we are recording (game) or replaying (watching). this could be extended to keep track of multiple items, such as computer/AI controlled characters.
:) matt |
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Title: TCP network server. Handles upp to 400 players !
| Code Submitted By: - wingsoffury
| Here is my newest server and client codes. this network code handles upp to 400 players. it has ability to send username and user cordinates. and broadcasts. server manage this by packing all user data into one big 8k package. then it sends this 8k to each clients. clients replys with a 64byte package. broadcast and messages are sent using a second stream.
Everyone may use this code in their projects. but i cant prommise it work flawless. because this is only a mear example how it works.
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Title: Tiny TCP chat
| Code Submitted By: - thechange
 | Demonstration of the TCP commands using a tiny program. |
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