Beta Four: Private Stick: The Stickman Cometh, v0.9.0 (program final, content incomplete)
written in a tepid flurry by morduun (morduun@hotmail.com)

NEW IN THIS VERSION:
--------------------
- save games and high scores!
- Lots of various bug fixes.

(for full list, see PROJECT HISTORY, below)

CONTROLS:
---------
   Left Arrow: run left
  Right Arrow: run right
           Up: climb ladder
         Down: descend ladder
        Space: Jump
    Backspace: Time-Warp (restarts level as if you'd just arrived, but subtracts 1000 points!)
    Ctrl-Left: Cock, then fire gun left (can cock without firing)
   Ctrl-Right: Cock, then fire gun right (can cock without firing)
     Alt-Left: Place TNT on wall to the left 
    Alt-Right: Place TNT on wall to the right 
     Alt-Down: Place TNT on the floor
       Ctrl-X: Quit
          Tab: Console
	  Esc: Menu

During Cutscenes: Space, Esc or Enter to move on

SCORING:
--------
-   50 points per piece of evidence collected
-   50 points per enemy killed
-  100 points per enemy entrance destroyed
-  350 points for finishing a level
-  500 points for finishing a level without dying
-  750 points for finishing a level without killing anything
- 1500 points for finishing a level without dying OR killing anything!

Extra life every 5,000 points!

GAMEPLAY NOTES:
---------------
- Object of the game: collect all evidence to find the level exit, then proceed to the exit
- If you run out of lives, the game's over!
- If you get stuck, you can always use your Time Warp power to redo the level, though you'll lose 1,000 points.  If you don't have 1,000 points, though, you can't Time Warp, so be careful!
- You need to collect ammo before you can shoot your gun!
- You need to collect TNT before you can use it!
- You can drop TNT down ladders -- and even in mid-jump, if you're quick!
- You can cock your gun without firing; if you do this, when you go to shoot something later, you'll fire immediately instead of waiting to cock it first.
- Enemies cannot jump, but they can follow you up and down ladders, so watch it!
- You can get caught in the blast of an exploding TNT charge -- but so can your enemies!
- You can destroy enemy entrance points with TNT blasts.
- You can die in one of four ways: letting an enemy touch you, letting an enemy shoot you (some can!), getting caught in a TNT blast, and falling off the screen.


PROJECT HISTORY:
----------------
0.9.0 -- 04/30/2002 -- various bug fixes: FINAL VERSION!

0.8.E -- 04/29/2002 -- Adding High Scores is in -- game is FEATURE COMPLETE
0.8.D -- 04/29/2002 -- Loading and Saving High Scores are in!
0.8.C -- 04/28/2002 -- Loading and Saving are in!
0.8.B -- 04/21/2002 -- TENTATIVE fix for monster/hero falling on machines that aren't making minimum framerate.
0.8.A -- 04/18/2002 -- Fix on cinematic & menu screens for machines that don't play well with fast cycles
0.8.9 -- 04/17/2002 -- rudimentary menu in
0.8.8 -- 04/16/2002 -- fixed jumping issues (10-px buffer around hero), makes leaping a little easier
0.8.7 -- 04/16/2002 -- added timewarp functionality for level hose-ups
0.8.6 -- 04/16/2002 -- added object level compiler for faster level changes
0.8.5 -- 04/16/2002 -- removed sniper ricochet, added dynamic tuneage!
0.8.4 -- 04/13/2002 -- added snipers!!!  placeholder animation for now.
0.8.3 -- 04/13/2002 -- got the extra lives bit working.
0.8.2 -- 04/13/2002 -- dropped bombs can now blow up floors (the Vault) plus various tweaks to the console
0.8.1 -- 04/11/2002 -- added world and level description in game display
0.8.0 -- 04/11/2002 -- system now supports cinematic playback of sequences before level start and after level completion.

0.7.1 -- 04/08/2002 -- added graphic score panel & graphic fonts.
0.7.0 -- 04/07/2002 -- exits now work!  the game engine is complete

0.6.2 -- 04/07/2002 -- level exit now appears when all evidence collected!
0.6.1 -- 04/07/2002 -- animation bugs sorted!
0.6.0 -- 04/07/2002 -- collecting evidence now works!

0.5.6 -- 04/06/2002 -- added ammo counts!  
0.5.5 -- 04/06/2002 -- monsters now give warning of their arrival: doors have been added, and they blink, open and shut as monsters make ready to enter!
0.5.0 -- 04/06/2002 -- objects work!  TNT must be collected now, and a counter keeps track of your charges.

0.4.0 -- 04/05/2002 -- shooting works!  walls ricochet, and monsters die.  as promised, walls fused with bomb now blink before they blow up.  neat!

0.3.0 -- 04/04/2002 -- LOTS working.  level collision, destructable walls, jumping, falling, climbing, and even 
                       basic monster AI.  Must do Shooting next.