Total Entries: 16 |
world_creator Entry: 16 02/11/2003 11:41 PM
| the worklog is now updated at the site:
http://students.ausd.net/rleu8261/
thanks. |
world_creator Entry: 15 02/08/2003 11:25 PM
| 2.8.03 - Finished little routine for system jumping (instead of the "instantly appear at system" one). - Finished adding cargo to NPCs, you can steal it if you board them (though it's kind of useless at the moment).
To Do: - Finish ship salvaging. |
world_creator Entry: 14 02/08/2003 09:10 PM
| 2.8.03 - Finished accidentality system for shots fired, reduces chaos.
To Do: - Add cargo for NPCs. - Finish up Ship Salvaging interface. |
world_creator Entry: 13 02/08/2003 03:59 PM
| 2.8.03 - Missiles have new collision system in place.
To Do: - Detecting accidentality of shots fired (reduce chaos during battles). |
world_creator Entry: 12 02/08/2003 03:59 PM
| 2.8.03 - Completely replaced current collision system in favor of a math based one, runs faster during battles now.
To Do: - Need to implement the collision system with missiles. - Detecting accidentality of shots fired (reduce chaos during battles). |
world_creator Entry: 11 02/05/2003 12:24 AM
| 2.5.03 - Added small debris engine which shoots off triangles for bullet hits on ship hulls and explosions (like fragments of the ship) - Figured out why load times take so long, looking for solution... |
world_creator Entry: 10 02/04/2003 10:57 PM
| 2.4.03 - Too close to large explosions will push you off and damage you (same with npcs) - Missiles and rockets will "knock" the target depending on velocity, size, and damage radius of the rocket or missile |
world_creator Entry: 9 02/04/2003 10:44 PM
| 2.4.03 - Missiles now have attack cause-effect system implemented.
To Do: - Going to create my own packing algorithm thingy so the game will load a bit faster. |
world_creator Entry: 8 02/04/2003 03:04 AM
| 2.4.03 - Optimization via implementation of attack cause-effect system works! Slow down during heavy fight reduced by optimizing neutrality checks per bullet.
To Do: - Apply new attack cause-effect system with missile collision. |
world_creator Entry: 7 02/02/2003 08:19 PM
| 2.2.03 - Missiles and rockets system done and tweaked - Missiles and rockets system integrated with game and ship data
To Do Next: - Optimization, isolated slow down problem (hopefully it is) and will fix by implementing new neutrality cause-effect system for weapon collisions |
world_creator Entry: 6 02/08/2003 03:38 PM
| 2.2.03 - Missiles, Rockets, Smart Missiles, and Smart Rockets in.
To Do: - Embedding missiles in with the ship data structures whatnot. |
world_creator Entry: 5 01/31/2003 12:57 AM
| 1.31.03 - 4 New Ships: Heavy Freighter, Estay Light Fighter, Estay Light Attacker, Estay Speeder - 2 New Systems: Zeta and Oora - 1 New Weapon: Phase Gun/Cannon (equipped on Estay ships) - Test rotation animation (in galactic map screen) |
world_creator Entry: 4 01/30/2003 11:09 PM
| 1.29.03 - Ship Textures (thanks to TopKnot)!! - Title screen!! - Galactic Map!! - Inter-System Travel!! - Small little message thing - Nebula backgrounds! - New planet glow - New systems to toy around with, different behaviours (sort of) - Beginning of "Salvage Ship" interface - Small interface fixes
To Do: - Landing on planets - Ship salvaging - Planet database system - Planet options (markets, missions, shipyards) - New ship AIs - Random event generator - Complete Sol empire - Reputation system |
world_creator Entry: 3 01/30/2003 11:06 PM
| 1.26.03 - Planet textures!!!! |
world_creator Entry: 2 01/30/2003 11:06 PM
| 1.26.03 - Added HUD - Altered interface - New prototype systems - Two new systems (test) - Shields |
world_creator Entry: 1 01/30/2003 11:06 PM
| 1.20.03 - New Ship - Enhanced selection - Fixed ship stats |