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"Beta Blocker"
Owner: world_creator
Showcase Entry: Beta Blocker v0.7.17
Total Entries: 16
world_creator
Entry: 16
02/11/2003
11:41 PM
the worklog is now updated at the site:

http://students.ausd.net/rleu8261/

thanks.
world_creator
Entry: 15
02/08/2003
11:25 PM
2.8.03
- Finished little routine for system jumping (instead of the "instantly appear at system" one).
- Finished adding cargo to NPCs, you can steal it if you board them (though it's kind of useless at the moment).

To Do:
- Finish ship salvaging.
world_creator
Entry: 14
02/08/2003
09:10 PM
2.8.03
- Finished accidentality system for shots fired, reduces chaos.

To Do:
- Add cargo for NPCs.
- Finish up Ship Salvaging interface.
world_creator
Entry: 13
02/08/2003
03:59 PM
2.8.03
- Missiles have new collision system in place.

To Do:
- Detecting accidentality of shots fired (reduce chaos during battles).
world_creator
Entry: 12
02/08/2003
03:59 PM
2.8.03
- Completely replaced current collision system in favor of a math based one, runs faster during battles now.

To Do:
- Need to implement the collision system with missiles.
- Detecting accidentality of shots fired (reduce chaos during battles).
world_creator
Entry: 11
02/05/2003
12:24 AM
2.5.03
- Added small debris engine which shoots off triangles for bullet hits on ship hulls and explosions (like fragments of the ship)
- Figured out why load times take so long, looking for solution...
world_creator
Entry: 10
02/04/2003
10:57 PM
2.4.03
- Too close to large explosions will push you off and damage you (same with npcs)
- Missiles and rockets will "knock" the target depending on velocity, size, and damage radius of the rocket or missile
world_creator
Entry: 9
02/04/2003
10:44 PM
2.4.03
- Missiles now have attack cause-effect system implemented.

To Do:
- Going to create my own packing algorithm thingy so the game will load a bit faster.
world_creator
Entry: 8
02/04/2003
03:04 AM
2.4.03
- Optimization via implementation of attack cause-effect system works! Slow down during heavy fight reduced by optimizing neutrality checks per bullet.

To Do:
- Apply new attack cause-effect system with missile collision.
world_creator
Entry: 7
02/02/2003
08:19 PM
2.2.03
- Missiles and rockets system done and tweaked
- Missiles and rockets system integrated with game and ship data

To Do Next:
- Optimization, isolated slow down problem (hopefully it is) and will fix by implementing new neutrality cause-effect system for weapon collisions
world_creator
Entry: 6
02/08/2003
03:38 PM
2.2.03
- Missiles, Rockets, Smart Missiles, and Smart Rockets in.

To Do:
- Embedding missiles in with the ship data structures whatnot.
world_creator
Entry: 5
01/31/2003
12:57 AM
1.31.03
- 4 New Ships: Heavy Freighter, Estay Light Fighter, Estay Light Attacker, Estay Speeder
- 2 New Systems: Zeta and Oora
- 1 New Weapon: Phase Gun/Cannon (equipped on Estay ships)
- Test rotation animation (in galactic map screen)
world_creator
Entry: 4
01/30/2003
11:09 PM
1.29.03
- Ship Textures (thanks to TopKnot)!!
- Title screen!!
- Galactic Map!!
- Inter-System Travel!!
- Small little message thing
- Nebula backgrounds!
- New planet glow
- New systems to toy around with, different behaviours (sort of)
- Beginning of "Salvage Ship" interface
- Small interface fixes

To Do:
- Landing on planets
- Ship salvaging
- Planet database system
- Planet options (markets, missions, shipyards)
- New ship AIs
- Random event generator
- Complete Sol empire
- Reputation system
world_creator
Entry: 3
01/30/2003
11:06 PM
1.26.03
- Planet textures!!!!
world_creator
Entry: 2
01/30/2003
11:06 PM
1.26.03
- Added HUD
- Altered interface
- New prototype systems
- Two new systems (test)
- Shields
world_creator
Entry: 1
01/30/2003
11:06 PM
1.20.03
- New Ship
- Enhanced selection
- Fixed ship stats
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