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"Features so far:"
Owner: phoenix_133
Showcase Entry: EarthdawnMUD
Total Entries: 3
phoenix_133
Entry: 3
12/19/2002
04:39 AM
Have got problems with a f**** virus that crashed my system. Thank god I have got a backup of the proggy. And an infected Image *hurray!*

Well, so long!

Daniel
phoenix_133
Entry: 2
12/10/2002
11:36 AM
- internal clock added + nice gui to with it
- function + GUI for capturing screenshots
available for all future players
- Diary available to keep track of your journeys
and maybe one day sell it at a library for cold
silver ;-)
- position flags anywhere on the world map and
make a comment for that specific flag. Once you
hold down the left mousebutton over the flag,
your comment will be visible. Different flags
are available. Delete-function with easy to use
rubber
- keep track of your knowledge about herbals and
plants. Once you get to know one spec. sort,
different recepies are listed in your book for
brewing your very own potions or even poison.

That΄s all for now! CU folks!
phoenix_133
Entry: 1
12/05/2002
08:11 AM
- Internal Clock for ingame - time synchronated
by server
- Worldmap with possibility to position flags and
post remarks for each of them. So when clicking
on a flag, the remark will be shown -->
individual maps
- Charactercreation finished - included are ALL
rules of the Earthdawn FIRST Edition for
Character-creation.
- Possible for Player to add his own Character
for game
- Chatfunction included
- Inventory with easy snap to grid function, so
that all objects in inventory will snap to grid
as soon as Mousebutton(1) is released.
- Login-table for easy login on server
- multiple races, disciplines, ...
- own custom music created for EarthdawnMUD
- worldmap (map of Barsaive) with position shown
with cross
- savegame and loadgame implemented
- savegame will be saved on server to prevent
cheating
- other nice innovative features like custom diary
at the back of the spells-book.
- and many more interesting goodies ;-)

currenty working on:
Multiplayer-support
Complete:
Grafx: 20% Music: 60% SoundFX:0% GUI: 90% Multiplayer: 20% AI: 70%

coming along nicely - except for Multiplayer-part.
I wasn΄t using BlitzPlay yet, but I guess I should be using it to speed up development and reliability ;-) What is your personal opinion on BlitzPlay? Hope to get some posts about it!

Cheers,
Daniel alias Phoenix_133
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