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"Features so far:"
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Total Entries: 3 | phoenix_133 Entry: 3 12/19/2002 04:39 AM
| Have got problems with a f**** virus that crashed my system. Thank god I have got a backup of the proggy. And an infected Image *hurray!*
Well, so long!
Daniel | phoenix_133 Entry: 2 12/10/2002 11:36 AM
| - internal clock added + nice gui to with it - function + GUI for capturing screenshots available for all future players - Diary available to keep track of your journeys and maybe one day sell it at a library for cold silver ;-) - position flags anywhere on the world map and make a comment for that specific flag. Once you hold down the left mousebutton over the flag, your comment will be visible. Different flags are available. Delete-function with easy to use rubber - keep track of your knowledge about herbals and plants. Once you get to know one spec. sort, different recepies are listed in your book for brewing your very own potions or even poison.
That΄s all for now! CU folks! | phoenix_133 Entry: 1 12/05/2002 08:11 AM
| - Internal Clock for ingame - time synchronated by server - Worldmap with possibility to position flags and post remarks for each of them. So when clicking on a flag, the remark will be shown --> individual maps - Charactercreation finished - included are ALL rules of the Earthdawn FIRST Edition for Character-creation. - Possible for Player to add his own Character for game - Chatfunction included - Inventory with easy snap to grid function, so that all objects in inventory will snap to grid as soon as Mousebutton(1) is released. - Login-table for easy login on server - multiple races, disciplines, ... - own custom music created for EarthdawnMUD - worldmap (map of Barsaive) with position shown with cross - savegame and loadgame implemented - savegame will be saved on server to prevent cheating - other nice innovative features like custom diary at the back of the spells-book. - and many more interesting goodies ;-)
currenty working on: Multiplayer-support Complete: Grafx: 20% Music: 60% SoundFX:0% GUI: 90% Multiplayer: 20% AI: 70%
coming along nicely - except for Multiplayer-part. I wasn΄t using BlitzPlay yet, but I guess I should be using it to speed up development and reliability ;-) What is your personal opinion on BlitzPlay? Hope to get some posts about it!
Cheers, Daniel alias Phoenix_133 |
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