Total Entries: 9 |
eikon Entry: 9 08/05/2002 04:26 PM
| Adam: - font.bb and bjlib.inc added to build. - Score added for p1 and p2 - you now get points for picking up cash/ammo as well as busts. - created narc2 project page - added news posting/reading scripts to page. - Merged all image into GFX.narc - added Strings.api, a library of usefull string functions (Required for bjpak). - added bjlib.api, a library used for storing animations. - added bjpak.api, a library used for storing lots of files. |
eikon Entry: 8 08/05/2002 04:25 PM
| Version 08.03.02 Eikon: - FirePower.bb created and now contains all weaponry code - Missiles added to FirePower.bb, new vars: P1MissileTime, P2MissileTime, MissileSrc - Missiles have a 500 ms delay between shots compared to a bullets 150. - Fixed Bullets + Missile simultaneously bug - Missile Frame out of range bug fixed. - Explode.bb added from bb.com's public domain - Missile to Thug Collision Added. |
eikon Entry: 7 08/03/2002 04:44 PM
| Version 08.02.02 Eikon: - Narc Pain and Death animations added to Narc GFX - Narc Anim Strip now contains 32 Frames - Bust Counter Removed from code and Status GFX for the new score counter - Narc Bullets appearing as thug bullets bug fixed - Bullets not move 20 pixels at a time instead of 25 to keep the thugs from being able to advoid being shot by standing in the between bullet gaps. - Wall at end of level removed, will be replaced by dumpsters. - P1Pain and P2Pain vars added to determine when to display pain frames. - When you die it resets your ammo to 99 and starts you in where you were last. - Life Counter subtracting 2 lives bug fixed. |
eikon Entry: 6 08/02/2002 03:01 AM
| Version 08.01.02 - Thug sprites redone, now it doesnt appear off pixel when he shoots. - Thugs Image Frame out of range bug Fixed - Debug Collision Rects are in place for diagnosing collision problems. - Bust counter created. Status gfx tweaked. - Narc Bullet to Thug Collision Added. - Thug death animation now in use. - Thug Bullets redone to match the NES gfx .
Adam: - Endoflevel score keeper prototype submitted |
eikon Entry: 5 08/01/2002 08:50 AM
| Version 07.31.02 Eikon: - A-Z + . added to font file. Adam, please shadow or redraw these. - Sheizure'n thugs bug fixed. They now act as in NES version. - Thugs now shoot when standing still - Bust counter resets when you step off enemies - Thugs now choose a player to follow from their spawning - Narc animations were redone for the 2nd time and now I can finally say they match the NES sprites as close as possible... subsequently frames are now 30x32 instead of 24x32. - Crappy Muzzle Flashes were removed and will be later replaced when we add particles.
Adam: - Added Font.bb |
eikon Entry: 4 07/28/2002 12:39 AM
| Version 07.28.02 Adam: - Began creation of particle engine 60% finished
Eikon: - Enemies now hold up arms for 'busted' - Enemies shoot at random times - Gfx Directory Created - SFX Directory Created - Mp3 level theme added - Stand on enemy for 3 secs to bust them |
eikon Entry: 3 08/01/2002 08:51 AM
| Version 07.27.02 (Source released to Chaos Media as a Team Project) Eikon: - Fixed Player Movement - Added Ammo / Money / Drug GFX to font file - Ammo Collision code cleaned up - Rects left for debug purposes - Ammo now adds correct amount of +25 - Ammo Limit capped at 99 (Unbusticated counter) - Enemy GFX added. - Enemy.bb Include File Added - Basic Enemy AI Created - New Vars EnemyTotal = Current Ammount of Enemies on Screen MaxEnemy = Max allowed. - Added "BUSTED" to font file... broken up itno 3 8x8's
Adam of Chaos Media: - Created objects (cash,ammo,drugs) - Created score system - Created object collision |
eikon Entry: 2 07/23/2002 12:42 AM
| Version 07.23.02 - Narc Font has been ripped and is now used to display all digits ingame. - Status Bar for both players has been added and includes Bullet, missile, and bust totals. - Ammo and Life counter is working for both players the defaults are 99 and 3 respectively. - Color coded energy bar has been added and decreases as your health falls. Health default is 50 each. |
eikon Entry: 1 07/22/2002 08:07 PM
| Version 07.22.02 - Old Input code was scrapped and there is now an animation switch between Narc shooting and not shooting. - Collision was scraped and will be redone as well as the background scrolling. - Walking and shooting animations were redone and now perfectly match the NES game. - Muzzle flash was added but will soon be redone.
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