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"Narc ]["
Owner: eikon
Showcase Entry: None
Total Entries: 9
eikon
Entry: 9
08/05/2002
04:26 PM
Adam:
- font.bb and bjlib.inc added to build.
- Score added for p1 and p2
- you now get points for picking up cash/ammo as well as busts.
- created narc2 project page
- added news posting/reading scripts to page.
- Merged all image into GFX.narc
- added Strings.api, a library of usefull string functions (Required for bjpak).
- added bjlib.api, a library used for storing animations.
- added bjpak.api, a library used for storing lots of files.
eikon
Entry: 8
08/05/2002
04:25 PM
Version 08.03.02
Eikon:
- FirePower.bb created and now contains all
weaponry code
- Missiles added to FirePower.bb, new vars:
P1MissileTime, P2MissileTime, MissileSrc
- Missiles have a 500 ms delay between shots
compared to a bullets 150.
- Fixed Bullets + Missile simultaneously bug
- Missile Frame out of range bug fixed.
- Explode.bb added from bb.com's public domain
- Missile to Thug Collision Added.
eikon
Entry: 7
08/03/2002
04:44 PM
Version 08.02.02
Eikon:
- Narc Pain and Death animations added to Narc GFX
- Narc Anim Strip now contains 32 Frames
- Bust Counter Removed from code and Status GFX for the new score counter
- Narc Bullets appearing as thug bullets bug fixed
- Bullets not move 20 pixels at a time instead of 25 to keep the thugs from being able to advoid being shot by standing in the between bullet gaps.
- Wall at end of level removed, will be replaced by dumpsters.
- P1Pain and P2Pain vars added to determine when to display pain frames.
- When you die it resets your ammo to 99 and starts you in where you were last.
- Life Counter subtracting 2 lives bug fixed.
eikon
Entry: 6
08/02/2002
03:01 AM
Version 08.01.02
- Thug sprites redone, now it doesnt appear off pixel when he shoots.
- Thugs Image Frame out of range bug Fixed
- Debug Collision Rects are in place for diagnosing collision problems.
- Bust counter created. Status gfx tweaked.
- Narc Bullet to Thug Collision Added.
- Thug death animation now in use.
- Thug Bullets redone to match the NES gfx .

Adam:
- Endoflevel score keeper prototype submitted
eikon
Entry: 5
08/01/2002
08:50 AM
Version 07.31.02
Eikon:
- A-Z + . added to font file. Adam, please shadow or redraw these.
- Sheizure'n thugs bug fixed. They now act as in NES version.
- Thugs now shoot when standing still
- Bust counter resets when you step off enemies
- Thugs now choose a player to follow from their spawning
- Narc animations were redone for the 2nd time and now I can finally say they match the NES sprites as close as possible... subsequently frames are now 30x32 instead of 24x32.
- Crappy Muzzle Flashes were removed and will be later replaced when we add particles.

Adam:
- Added Font.bb
eikon
Entry: 4
07/28/2002
12:39 AM
Version 07.28.02
Adam:
- Began creation of particle engine 60% finished

Eikon:
- Enemies now hold up arms for 'busted'
- Enemies shoot at random times
- Gfx Directory Created
- SFX Directory Created
- Mp3 level theme added
- Stand on enemy for 3 secs to bust them
eikon
Entry: 3
08/01/2002
08:51 AM
Version 07.27.02 (Source released to Chaos Media as a Team Project)
Eikon:
- Fixed Player Movement
- Added Ammo / Money / Drug GFX to font file
- Ammo Collision code cleaned up
- Rects left for debug purposes
- Ammo now adds correct amount of +25
- Ammo Limit capped at 99 (Unbusticated counter)
- Enemy GFX added.
- Enemy.bb Include File Added
- Basic Enemy AI Created
- New Vars
EnemyTotal = Current Ammount of Enemies on Screen
MaxEnemy = Max allowed.
- Added "BUSTED" to font file... broken up
itno 3 8x8's

Adam of Chaos Media:
- Created objects (cash,ammo,drugs)
- Created score system
- Created object collision
eikon
Entry: 2
07/23/2002
12:42 AM
Version 07.23.02
- Narc Font has been ripped and is now used to display all digits ingame.
- Status Bar for both players has been added and includes Bullet, missile, and bust totals.
- Ammo and Life counter is working for both players the defaults are 99 and 3 respectively.
- Color coded energy bar has been added and decreases as your health falls. Health default is 50 each.
eikon
Entry: 1
07/22/2002
08:07 PM
Version 07.22.02
- Old Input code was scrapped and there is now an animation switch between Narc shooting and not shooting.
- Collision was scraped and will be redone as well as the background scrolling.
- Walking and shooting animations were redone and now perfectly match the NES game.
- Muzzle flash was added but will soon be redone.
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