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"PathStreaker"
Owner: matt vinyl
Showcase Entry: None
Total Entries: 3
matt vinyl
Entry: 3
11/03/2002
01:47 PM
Another Sunday Afternoon, another good Blitz session! Getting into the heavy stuff now - the actual game play. Originally, I was going to have 10 difficulty levels. Each higher level incorporated a bigger square grid. But I now think I will do progessive levels where there are different patterns and shapes. This would be more interesting and of course opens up scope for a level editor.
matt vinyl
Entry: 2
10/27/2002
01:26 PM
I've added a bonus now, where if a cube is green, (to make it interesting, again, only one side of a cube may be green!) the player is offered a pseudo-skill or real-skill (1 in 15 chance) hit of a 9 item bonus list. 1) Cool Blue changes all cubes to blue. 2) Add to Red adds a number to the current red total, which in turn improves the end of level score multiplier. 3) Extra Life is pretty self explanitory! 4) Red Hot turns all cubes to red on both sides. 5) Bonus Flips adds more flips to the remaining total. 6) Extra time adds to the clock. 7) Selector, all cubes flip to their opposite sides and then back again until the player selects the most beneficial combination. 8)Flip Stoppa, the players flips increases and decreases randomly and the player can stop it when it is at the most highest value. 9) Add to Blue adds a number to the current blue total. Now it's time to start looking at the level design...!
matt vinyl
Entry: 1
10/27/2002
11:04 AM
Started work on this puzzle game on 20th Oct. Initially designed the interface and backdrops. As it is a single screen game, this was pretty straight forward. Developed ideas somewhat on paper. The main objective of the game is to get from one side of a 'chess style' board to the other. Each square is double sided with an arrow on each side. One side has a blue arrow, and the other has a red arrow. Both arrows on each square face different directions. For each level, the player has a limited number of flips, which can be used to flip each square over. The idea is to find the best route from one side to the other, creating a path that achieves the best score. A pathway of mixed (blue & red) squares obtains the player a basic score. A blue streak with no red squares obtains a medium score. A red streak with no blue squares obtains a high score and an oppurtunity to play a bonus round. Each level is also timed.
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