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"Blitter 2"
Owner: ragematrix
Showcase Entry: Blitter 2
Total Entries: 4
ragematrix
Entry: 4
09/03/2002
06:43 PM
Blitter 2 is now COMPLETE. Find the download in the showcase. :) Now all I have to do is wait and see what bugs need to be fixed :)
ragematrix
Entry: 3
08/21/2002
12:22 AM
Well, I'm back after a long absence. This can be explained by my computer getting fried after a HUGE power surge which blew out the motherboard and the LEDs on my case and fried the AC adaptor for my sound system. However, I'm now back online and working on Blitter 2 again. Slight problem in that I lost the most recent build of Blitter 2. This was a right pain as the game was just about finished. Anyways, work is continuing apace. Expect more updates soon.
ragematrix
Entry: 2
06/27/2002
03:50 PM
Ahhhh....I can almost taste the completion on the horizon. Created a cool special weapon today, which has a 50% of destroying everything on screen. Nice! :) Also cleaned up the routines for the Saucer, which floats across the screen generating more enemies. There was a bug in it before, which meant that every time the Saucer can on screen, it would create twice as many enemies as before! This meant that the screen was soon a swarming army of aliens all after your blood. No too sporting, so I've fixed it. It was a problem with the Beam type which actually creates the new enemies under the Saucer. I'd forgotten to delete this object when the Saucer was off-screen, so next time the Saucer appeared, a new Beam was created with the effect of splitting out twice as many enemies. You should have seen the frame-rate grind towards zero. :)
Anyway, the features now are: -

8 levels of action (more to be added).
3 special weapons (again, more to be added).
6 types of enemy with different attacks.
"Save the cows" bonus stage. (buggy at the mo).
Hi-score screen.

More stuff soon....:)
ragematrix
Entry: 1
05/27/2002
10:09 PM
....its about 3:00am and I'm off to bed in a mo. This is the first worklog for Blitter 2, which has actually been in development since mid-January. The basic game engine is complete, collision detection, level loading, resource management, the whole works. Basically all to do now is finish the bonus level stage code (which still has some bugs in), a couple more enemies (plus AI)....that sort of thing. Also working on the special weapons, which is the big work thing on right now. I've got triple shot and rapid fire weapons going. Going to have to start on the big "screen killer" weapons soon. :)
The last thing to do is to tweak some playability issues. Thats all for now, I'm off to bed before daylight hits. Later all...
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