Total Entries: 3 |
psyco_0011 Entry: 3 05/12/2003 12:36 AM
| Now im in Japan for 7 months, I forgot to bring the source code DOH!
SO im going from scratch again.
When I get back home I`ll buy blitz 3d to punp this thing up with features. Also there isnt enough memory to rotate the cars.
Drew some pictures of the first boss and the charactures.
Also did the plan theme story and a bit of the game story.
Also cam up with a heap of ideas.
And finished off the intro plan.
Email: Farcestudios@hotmail.com Web: www.ethecom.com/farcestudios |
psyco_0011 Entry: 2 04/20/2003 06:20 AM
| Finished Dark Afterlife beta gameplay version
Now to work on Dark Afterlife racer. The idea: A game where you race cars through out Mous City to earn cash. Run over pedestrians and avoid cops.
Juat a tech demo for making the cars work in Dark Afterlife turned onto a game to make it more interesting.
Other ideas include:
Car weapons Car jumps Actually dieing if you crash going to fast. Smoke coming out of exaust pipes Fuel Steal Cars if you wreak yours
Email: FarceStudios@hotmail.com
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psyco_0011 Entry: 1 04/19/2003 06:56 AM
| Completed the beta gameplay version which currently has the following features:
limbs police that fire back 7 weapons rob people bullet time super speed die takeover pedestrians bullet trails rain splashes title music delay
Now I am working on a more user freindly map editor which I will release shortly.
Things to work on:
Graphics Map Story Map editor Game falts Put in cars |