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"Mothership"
Owner: nukomod
Showcase Entry: None
Total Entries: 2
nukomod
Entry: 2
06/26/2004
08:28 PM
*Current Version* Version 0.19 - PROTOTYPE 4
. Upgraded to Tokamak 1.2 and Wrapper 0.6
. Implemented BASS Libray
. Added fix that prevents closure of Mothership without BASS being closed correctly, except in a crash or End Task.
. Added game console, with several debug features.
. Added command line activated debug mode.
. Added static mesh support. Static mesh routine allows pre-decoding meshes into Tokamak format. Routine also handles all children of entity.
. Added Convex hull support with custom compiling tool. Tool eliminates duplicate vertices to create faster hulls. No technical knowledge required by artists.
. Added new mothership airlock system. Allows much more flexible mothership design.
. Added averaged delta time for smoother gameplay.
. Added lens-flare properley. Can now be occluded.
. Added full analogue AXIS controls, with adjustable sensitivity.
. Various fixes/improvements to MP3 Player. Now searches sub-directories.
. Fixed arena size floating point limitation by attaching the 'stage' to the camera.
. Many miscellaneous bug fixes and improvements.
nukomod
Entry: 1
06/26/2004
08:20 PM
Version 0.09 - PROTOTYPE 2
. Implemented Sprite Control Library
. Implemented FreeImage Library
. Implemented TOKAMAK Wrapper
. Implemented WIN32 API FUI userlib
. In-Game MP3/OGG/WAV player working OK. Points to any folder on your hard drive and plays music found in order. Controls are bindable.
. Simple Starboxes working ok. Needs graphic editor.
. Arena file format started. Can include simple objects that are loaded and positioned into the game world.
. Controls frame work in place, though AXIS control needs work.
. Tokamak response on Spaceships is crude but working.
. Mouse sensitivity implemented on menu's. Releases the mouse when application is windowed and not in foreground automatically.
. Main Menu interface sliders working ok. Linked to SFX Volume and Music Volume
. Dynamic lists implemented, but need further work.
. Added ShadowText function. Crude but effective.
. Menu objects can have sound effects.

Sprite Control Library Modifications
. Removed need for SpriteGraphics3D
. Modified DrawImage3D to show entity when called, so I can use it a little more like normal DrawImage
. Added LoadImageAlpha() to load a seperate alpha channel for a sprite. Must be the same size.
. Replaced CameraZoom3D with own function with more functionality.

KNOWN BUGS
. Haven't found fast way to test if star lens flare is blocked.
. Star boxes don't use delta time.
. Some keys don't seem usable by Blitz 3D (Print Screen, Pause, '\' etc.)
. LoadImageAlpha is still slow.. optimise?
. No proper AXIS controls yet. Only digital versions of AXIS input, not analogue.
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