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"Mothership"
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Owner:
| nukomod
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| None | |
| Total Entries: 2 | nukomod Entry: 2 06/26/2004 08:28 PM
| *Current Version* Version 0.19 - PROTOTYPE 4 . Upgraded to Tokamak 1.2 and Wrapper 0.6 . Implemented BASS Libray . Added fix that prevents closure of Mothership without BASS being closed correctly, except in a crash or End Task. . Added game console, with several debug features. . Added command line activated debug mode. . Added static mesh support. Static mesh routine allows pre-decoding meshes into Tokamak format. Routine also handles all children of entity. . Added Convex hull support with custom compiling tool. Tool eliminates duplicate vertices to create faster hulls. No technical knowledge required by artists. . Added new mothership airlock system. Allows much more flexible mothership design. . Added averaged delta time for smoother gameplay. . Added lens-flare properley. Can now be occluded. . Added full analogue AXIS controls, with adjustable sensitivity. . Various fixes/improvements to MP3 Player. Now searches sub-directories. . Fixed arena size floating point limitation by attaching the 'stage' to the camera. . Many miscellaneous bug fixes and improvements.
| nukomod Entry: 1 06/26/2004 08:20 PM
| Version 0.09 - PROTOTYPE 2 . Implemented Sprite Control Library . Implemented FreeImage Library . Implemented TOKAMAK Wrapper . Implemented WIN32 API FUI userlib . In-Game MP3/OGG/WAV player working OK. Points to any folder on your hard drive and plays music found in order. Controls are bindable. . Simple Starboxes working ok. Needs graphic editor. . Arena file format started. Can include simple objects that are loaded and positioned into the game world. . Controls frame work in place, though AXIS control needs work. . Tokamak response on Spaceships is crude but working. . Mouse sensitivity implemented on menu's. Releases the mouse when application is windowed and not in foreground automatically. . Main Menu interface sliders working ok. Linked to SFX Volume and Music Volume . Dynamic lists implemented, but need further work. . Added ShadowText function. Crude but effective. . Menu objects can have sound effects.
Sprite Control Library Modifications . Removed need for SpriteGraphics3D . Modified DrawImage3D to show entity when called, so I can use it a little more like normal DrawImage . Added LoadImageAlpha() to load a seperate alpha channel for a sprite. Must be the same size. . Replaced CameraZoom3D with own function with more functionality.
KNOWN BUGS . Haven't found fast way to test if star lens flare is blocked. . Star boxes don't use delta time. . Some keys don't seem usable by Blitz 3D (Print Screen, Pause, '\' etc.) . LoadImageAlpha is still slow.. optimise? . No proper AXIS controls yet. Only digital versions of AXIS input, not analogue. |
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