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"Frame rate change"
Owner: strangeloop
Showcase Entry: z:plane (Defender type game)
Total Entries: 3
strangeloop
Entry: 3
02/29/2004
05:46 PM
I stopped writing this about a year ago. Since I won't finish it I've added the source and game so far.
strangeloop
Entry: 2
05/20/2003
02:32 AM
Rewrote the core of the game to improve the collision detection. I have between 50 and 60 ‘things’ to check for collisions each frame so it needed changing. This is the first program I’ve written in Blitz so my first attempt at the collision detection was pretty awful.

Added pods and swarmers.
Got the Bombers working properly.
Got the mutants working a bit better but they still don’t move correctly.
Improved the way Landers move.
Added a stargate.
Rewrote the particle engine to allow rotations and other different effects.
Added a new front-end with hi-score table.
Added the vertex-array enemy.
Tuned the world rotation a bit.
Broke the scanner…and sort of fixed it again but still isn’t working 100%

Currently working on a proper demo so I’ve temporarily removed the old download link.
strangeloop
Entry: 1
03/26/2003
07:19 PM
I decided to add a new frame rate setting of 30fps. In its current state it’s working fine at 60 fps on my PC but I tried it on a low spec Celeron 600Mhz laptop and it automatically clocked down to 30fps and that mucked up the game timing. The new timing mechanism will ‘know’ what the fps setting is and adjust the timing accordingly.

Warp round now works correctly.
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