posted 04/29/05 12:52 AM
IP: LoggedNeed to pick two typed entitys one after the other for a pairs games, see if they match and then delete them then carry on with the game.. done pretty well so far , as im not that good and been away for a while.. lol, hope someone can help me.
[This message has been edited by londondeejayz (edited 04-29-2005).]
posted 04/30/05 04:06 PM
IP: Loggedlol, appears that didnt help me at all, the bit im confused with is why the tb\tile and not t\tile
im creating my tiles using a for ... next using t.tile = new tile.. so they have a identifier of t... how come you using tb and check against t.. sorry if im soundin dumb been out the game for a while... here ma code
prob my last post on BC ;( have most of the Accounts or any been transferd to CW.? hows it going so far.
------------------ Windows XP Pro x64 RTM | Neo 2 Platinum / 1.8 Mod Bios A64 3200+ Winnie 0507 @ 2.5 Ghz / 1.475 2x256Mb PC3200 Kingston HyperX BH-5 @ PC4000 / 2-5-2-2.0 1T @ 3.3v ATI Radeon 9800 Pro AIW | 2 x Samsung SP1213C SATA in RAID 0 NEC ND2500A 8x DVDRW | BENQ 16x DVD Reader TAGAN 480 WATT +12v @ 28A +3.3v @ 28A +5v @ 48A
[This message has been edited by londondeejayz (edited 04-30-2005).]