BlitzCoder
  Blitz3D
  Matchin and Deletin Paired Entitys (types).?
Post New Topic   Post A Reply
profile | register | preferences | faq | search | member list
View Active Topic List View Active Topics: Summary | Detailed
UBBFriend: Email This Page to Someone!
next oldest topic | next newest topic
Author Topic:   Matchin and Deletin Paired Entitys (types).?
londondeejayz

Veteran Member

Posts: 243
From: England
Registered: Jun 2003

posted 04/29/05 12:52 AM IP: Logged
Need to pick two typed entitys one after the other for a pairs games, see if they match and then delete them then carry on with the game.. done pretty well so far , as im not that good and been away for a while.. lol, hope someone can help me.


[This message has been edited by londondeejayz (edited 04-29-2005).]


Click Here to See the Profile for londondeejayz   Click Here to Email londondeejayz    send a private message to LondonDeejayz   Edit/Delete Message   Reply w/Quote   
londondeejayz

Veteran Member

Posts: 243
From: England
Registered: Jun 2003

posted 04/29/05 12:25 PM IP: Logged
i know its a bit slow round here these days. but can some please help.

------------------
Windows XP Pro x64 RTM | Neo 2 Platinum / 1.8 Mod Bios
A64 3200+ Winnie 0507 @ 2.5 Ghz / 1.475
2x256Mb PC3200 Kingston HyperX BH-5 @ PC4000 / 2-5-2-2.0 1T @ 3.3v
ATI Radeon 9800 Pro AIW | 2 x Samsung SP1213C SATA in RAID 0
NEC ND2500A 8x DVDRW | BENQ 16x DVD Reader
TAGAN 480 WATT +12v @ 28A +3.3v @ 28A +5v @ 48A


Click Here to See the Profile for londondeejayz   Click Here to Email londondeejayz    send a private message to LondonDeejayz   Edit/Delete Message   Reply w/Quote   
cyberseth

1,000 Post Club!


Contributing Author

Posts: 5204
From: Doncaster!!
Registered: May 2002

posted 04/29/05 12:34 PM IP: Logged

------------------
Total FONT - Create awesome Bitmap Fonts!
Particle Mania - Cool particle effects, flares, and stuff!

Looking for a professional musician? Check out my instant showcase!
CODERS WORKSHOP - Everything for the Indie Coder!


Click Here to See the Profile for cyberseth   Click Here to Email cyberseth    send a private message to cyberseth   Edit/Delete Message   Reply w/Quote   Visit cyberseth's Homepage!
londondeejayz

Veteran Member

Posts: 243
From: England
Registered: Jun 2003

posted 04/30/05 02:22 PM IP: Logged
Thanx Bud.

------------------
Windows XP Pro x64 RTM | Neo 2 Platinum / 1.8 Mod Bios
A64 3200+ Winnie 0507 @ 2.5 Ghz / 1.475
2x256Mb PC3200 Kingston HyperX BH-5 @ PC4000 / 2-5-2-2.0 1T @ 3.3v
ATI Radeon 9800 Pro AIW | 2 x Samsung SP1213C SATA in RAID 0
NEC ND2500A 8x DVDRW | BENQ 16x DVD Reader
TAGAN 480 WATT +12v @ 28A +3.3v @ 28A +5v @ 48A


Click Here to See the Profile for londondeejayz   Click Here to Email londondeejayz    send a private message to LondonDeejayz   Edit/Delete Message   Reply w/Quote   
londondeejayz

Veteran Member

Posts: 243
From: England
Registered: Jun 2003

posted 04/30/05 04:06 PM IP: Logged
lol, appears that didnt help me at all, the bit im confused with is why the tb\tile and not t\tile

im creating my tiles using a for ... next using t.tile = new tile.. so they have a identifier of t... how come you using tb and check against t.. sorry if im soundin dumb been out the game for a while...
here ma code

prob my last post on BC ;( have most of the Accounts or any been transferd to CW.? hows it going so far.

------------------
Windows XP Pro x64 RTM | Neo 2 Platinum / 1.8 Mod Bios
A64 3200+ Winnie 0507 @ 2.5 Ghz / 1.475
2x256Mb PC3200 Kingston HyperX BH-5 @ PC4000 / 2-5-2-2.0 1T @ 3.3v
ATI Radeon 9800 Pro AIW | 2 x Samsung SP1213C SATA in RAID 0
NEC ND2500A 8x DVDRW | BENQ 16x DVD Reader
TAGAN 480 WATT +12v @ 28A +3.3v @ 28A +5v @ 48A

[This message has been edited by londondeejayz (edited 04-30-2005).]


Click Here to See the Profile for londondeejayz   Click Here to Email londondeejayz    send a private message to LondonDeejayz   Edit/Delete Message   Reply w/Quote   

      next oldest topic
next newest topic
Post A Reply
Hop to:

Contact Us | BlitzCoder | Privacy Statement

Copyright© 2000-2004, BlitzCoder. All rights reserved.

Powered by Infopop www.infopop.com © 2000
Ultimate Bulletin Board 5.47d