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"True 3D Visibility / Line of Sight code (pseudo LOS)", by opticevil
This is an example of how to check if any part of an entity is visible to the camera. It even returns how much of an entity is visible. Visibility can even be masked through 3 channels. Super fast, does 80 fps at 640x480 and supports a unlimited number of entities with very little slowdown. Useful for games like Splinter cell and SOCOM ect.
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