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"Full Screen Motion Blur", by ban300
Use this to apply a motion blur to the screen. This is for 3D applications. The comments should explain how to use the code. Basically call SetupBlurCamera() right after you create your main viewport camera and then call BlurScreen() before RenderWorld. By toying with the blur_severity and falloff values you can drastically alter the effect. You can further alter it by changing the blur_magnitude in BlurScreen().
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