|  | Blitz2D Newbies: A.I. - The Rating System
by Lattyware 
 
When crating AI you have to have a list of things the object CAN do, and you choose what it WILL do.
 Now, normally, this is a first come bussiness where if the object finds it can do it, it does it, and dosn't see what else is on offer.
 
 What I suggest doing, is to give each option a rating, then see which has the best. So you have a list of things the object CAN do, what it SHOULD do, and what it WILL do.
Using this method means you can easily change the Cleaverness of your AI. Lets use a practicle example.
 
 Your enemy can:
 Stay Still
 Move Forward
 Move Backward
 Move Left
 Move Right
 Fire
 Now, let's say there is a wall in the way of moving left - so we'll give that a rating of -5 - this can mean impossible.
 
 Now, if we say that moving forward is not doing anything good, nor bad - so I'll give this a rating of 0 Along with Staying Still
 
 Firing could be facing the player, so lets give that a rating of +5 as it's really good.
 
 Moving left could be falling into a pit, so we'll give that -4
 
 And right can be collecting a heart - so let's give it +4.
 
 So, our scale ranges from -5 to +5, If we were using a superly powerfull enemy we could look through and say, aha! Firing is the highest at +5, so we can pick that.
For an enemy that is a bit eaisier, you could choose +4, so it is a bit stupider. And if you wanted an easy enemy you could choose 0, or for suicidal you can choose -4.
 
 By using this method you gain the abbility of checking which is best, and easily controlling how smart your enemy is.
 For a printable copy of this article, please click HERE.
 
   
 
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