The Making Of...: Clown Hunter
by Clown Hunter

Making Clown Hunter was a fairly easy task. I made it a while ago so I don't know exactly how long it took me to make it. I had someone else do the pictures for me. To start this game, I made a main frontend for the game.



After that, I started the game part.



After that, I then made them types and set up their positions on the screen. After I completed this, I created the integer move, and started the main loop.



I wasn't very good at making functions at that time, so I put all of my code in the main loop, except for when you shoot. That's a gosub. I then made the clowns move back and forth and a dot to move wth your mouse curser.



I then copied that twice for the other clowns. I then added this code.



I copied that twice for the other clowns. I then added the mousehit command.



After that, I set up a random number generator. Once that was accomplished, I made it that if the number was 1, then it would play the sound "children". Once I was through with that, I made it that if the clown was in the last frame, his dead frame, he would fall off the screen.



I copied that for the other clowns. After I finished this, I drew all of the images.



I then fliped the buffers and ended the main loop.



Next, I added the sub routine shoot.



I copied that three times and then added return to the end. That's how I made Clown Hunter, and I hope you learned something by it.


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