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In my previous tutorial, I explained how using the function "UpdateLogic()" could help you implement a menu system easily. But the function "UpdateLogic()" can be used for many more things, including editors, pause screens, etc. etc. The "UpdateLogic()" function can divide your game into as many parts as you want, and in this tutorial, you will learn how you could use "UpdateLogic()" in many other ways. That is how easy it is. In an upcoming tutorial, I will explain how to build your own editor - look for it sometime in the near future. Adding Multiple Menus to UpdateMenu() "UpdateMenu()" could be turned into a mini-UpdateLogic() fairly easily. All you have to do is divide it like above: And there you go, you're own mini-UpdateLogic(logic$). If you liked this tutorial, please give me an e-mail at steven@noenemies.com. If you found an error in my code, notify me of that too. Stay tuned for more helpful tutorials from Qox! For a printable copy of this article, please click HERE. 
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